Good.
But it was very annoying that you had to start all over again if you died.
Good.
But it was very annoying that you had to start all over again if you died.
It doesn't work.
Host it at rayne.hellawack.net, else it won't work.
Good Idea
But there are various things that needs improvement. Graphics, animation and ActionScript.
For instance, make it so that you lose the game when you run out of money.
Very good
But you need to have an option that makes enemies unaviable to walk down from a platform.
Listen.
<loop title="Loop thing" author="D Faic" firstName="" lastName="" email="" website="" tempo="125" version="1">
<comment/>
<instrument id="Closed_Hi_Hat_2">
<note length="8" id="32"/>
<jump length="8"/>
<note length="8" id="32"/>
<jump length="8"/>
<note length="8" id="32"/>
<jump length="8"/>
<note length="8" id="32"/>
<jump length="8"/>
<note length="8" id="32"/>
<jump length="8"/>
<note length="8" id="32"/>
<jump length="8"/>
<note length="8" id="32"/>
<jump length="8"/>
<note length="8" id="32"/>
<jump length="8"/>
<note length="8" id="32"/>
<jump length="8"/>
<note length="8" id="32"/>
<jump length="8"/>
<note length="8" id="32"/>
<jump length="8"/>
<note length="8" id="32"/>
<jump length="8"/>
<note length="8" id="32"/>
<jump length="8"/>
<note length="8" id="32"/>
<jump length="8"/>
<note length="8" id="32"/>
</instrument>
<instrument id="Acoustic_Snare">
<jump length="16"/>
<note length="4" id="25"/>
<jump length="32"/>
<note length="4" id="25"/>
<jump length="32"/>
<note length="4" id="25"/>
<jump length="32"/>
<note length="4" id="25"/>
<note length="4" id="36"/>
</instrument>
<instrument id="Open_Hi_Hat">
<jump length="120"/>
<note length="8" id="32"/>
</instrument>
<instrument id="Synth_Bass_2">
<note length="2" id="22"/>
<jump length="8"/>
<note length="2" id="20"/>
<jump length="8"/>
<note length="2" id="24"/>
<jump length="16"/>
<note length="2" id="27"/>
<jump length="16"/>
<note length="2" id="24"/>
<jump length="8"/>
<note length="2" id="22"/>
<jump length="16"/>
<note length="2" id="25"/>
<jump length="16"/>
<note length="2" id="24"/>
<jump length="16"/>
<note length="2" id="24"/>
<jump length="16"/>
<note length="2" id="29"/>
</instrument>
<instrument id="Electric_Piano">
<note length="4" id="29"/>
<jump length="24"/>
<note length="4" id="29"/>
<jump length="16"/>
<note length="4" id="29"/>
<jump length="8"/>
<note length="2" id="37"/>
<jump length="8"/>
<note length="4" id="27"/>
<jump length="16"/>
<note length="4" id="36"/>
<jump length="16"/>
<note length="4" id="27"/>
<jump length="8"/>
<note length="4" id="39"/>
<jump length="16"/>
<note length="4" id="29"/>
</instrument>
<instrument id="Acoustic_Bass_Drum">
<note length="4" id="19"/>
<jump length="24"/>
<note length="4" id="19"/>
<jump length="16"/>
<note length="4" id="19"/>
<jump length="16"/>
<note length="4" id="19"/>
<jump length="16"/>
<note length="4" id="19"/>
<jump length="16"/>
<note length="4" id="19"/>
<jump length="8"/>
<note length="4" id="19"/>
<jump length="24"/>
<note length="4" id="19"/>
</instrument>
</loop>
Omg?
What's the name of that song? I want it!
Everything else is great.
But why can't you move?
That was AWESOME!!!!!!
I even loaded my own song and saw my (not) beautyful avatar in the backround!
I'm glad you fixed it so you can see the songs information now.
AKA D-Face. Used to be semi-active in the Madness Combat fandom between 2007 and 2010, mostly making short nonsensical animations and compiling sprite sheets. Was inactive for 10-ish years and only returned in 2023 to take part in various music projects.
Age 29, Male
Norway
Joined on 1/9/07